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by Zoe Banks, Senior Training Advisor at BAVC
On the verge of mainstream success, artist/educator/palindrome Sirron Norris discusses walking away from fame in the fine art world, why technology is impacting graffiti, and the hypocrisy of hipsterism . . .
What do you do at BAVC?
I'm an instructor for the Digital Pathways program, teaching 3D animation and video game production to 15 SFUSD high school kids from all different walks of life.
Are they unruly?
It's just part of teaching high school kids. It comes with the territory. Part of my responsibility for being a teacher and a leader is to handle those rough personalities and get something good out of them. All of my kids are good. We have worked our problems out and now have a pretty well-oiled machine.
What kind of projects do the youth work on?
They are making a video game that is a metaphor for their life. It will
be a world that they create. They have a building, with a maze in it.
They start inside their world-- this is all first-person
three-dimensional-- and they have paths which will be their terrain.
They are going to pass all the signs and the signs will be goals that
they have accomplished. Along the maze there will be all these goal
objects, like a high school diploma or a globe, all these goals they
want to attain that they haven't yet. By the time they go through all
the goals and collect points, they achieve a final score and they win.
It teaches them how to make a game but it also reflects on their life
and their future. It's a great idea, where we can make our dreams real
in a physical way. Learning these 3d applications, and being able to
immerse yourself in the three-dimensional world that you are the
genesis of, is a great metaphor and very cathartic. They are thinking
of the technical and gaming side, but it is a time for self-reflection.
That's really great. How'd you get involved in the gaming world?
When I first moved to San Francisco from Cleveland I interned at a
software development company in San Rafael, then was hired as a
production artist for games like Sesame Street, Madeline, Dr. Seuss,
Super Mario Brothers Teaches Typing, stupid little educational games. I
just worked in Photoshop and made sprites. I had experience working in
the industry, but all in 2D. I started branching out and getting
involved in the 3D software that was coming out. In the past couple
years Unity has become a great software application, it's super intense
if you want it to be but it's also accessible. I'm into my art but this
is definitely something that I'm motivated to do.
Speaking of your art, uh, you're famous
In San Francisco!
Yeah, famous in San Francisco. Can you tell me about that?
Well, the economy started to get bad in September last year. I was
getting married, went away on my bachelor party by myself-- just me and
my dog, up in the mountains by Mendocino-- because that's what I wanted
my bachelor party to be, a time for contemplation about what I'm
entering into. But I spent that whole time wondering what I'm gonna do.
I've been an artist for ten years and I've had a bunch of residencies,
shows. I don't do gallery shows anymore, I've completely stopped that
for the last four years, I'm done with the gallery/museum lifestyle. I
find it very inauthentic, and one thing I found out too is that I don't
need it. Everybody knows who I am, everybody knows what my art is, and
they can call me up directly and cut out the middleman. One thing
people use galleries for is to get their art out there, but my website
does that and my 14 murals throughout the city do that. I can cut that
out of my life, and not have to deal with the wine-and-cheese thing,
and not have to be nice to people that I don't necessarily like. I've
built a nice business [online] and been able to live just from doing
commissions. So when September rolled around, things are getting shaky
and I'm getting married, I knew I had to step it up a little bit. I
started writing curriculum for City College and started getting into my
old roots with the game stuff. I sort of put my art on hold, but the
art kept getting bigger and bigger, commissions and commissions that
haven't stopped. Then I got the deal with Fox a few months ago and
things kept rolling...
"The Should Bees"
What's the deal with Fox?
It's an animated series for Fox, everything in the show I animated. I didn't write it, Loren Bouchard
who did the show "Home Movies," wrote this. He's got a history of doing
dialogue-driven shows. It's about a family that owns a restaurant
called Bob's Burgers. Jay Howell,
an artist in San Francisco, did the characters and I Fox-ized them,
made them commercial. I did the backgrounds; all the houses are my
houses, Victorian-style.
What's the show called?
"Bob's Burgers". I don't know if you can put that in... (laughs)
Well sure you probably can! It's a working title, I always hated that
title. It was a lot of work, 15 hours a day animating and teaching for
three months, but as of two weeks ago my part is mostly done. My life
has been pretty crazy. If I had time to make art, for no specific
reason, that would be glorious. But, if I did, I think I would change
my art. It would be great to have a painting that's digital, that
people can walk through with a joystick. That would be a great way to
see a painting. I'm a painter, I'm an artist through and through, I
paint with a brush but I have the ability to not do that, to use
technology and embrace technology and not all artists can do that.
I get emails from kids, all the time, every single one comes from
graffiti backgrounds and they say "I see your work and I want to get
past graffiti" and I always say "that's great, but drop that brush and
get on that computer". That's what's going to come. There will always
be new artists, painting has been going on forever, but you have to
figure out a new way to look at art and view art and we have to get
past that. No one wants to ever hear it. Everybody likes to paint
because it's easy and accessible but these days, to make it, you have
to do something that no one's ever seen before.
Where'd you pick up your art skills?
I went to the Art Institute of Pittsburgh, but I don't know if I
learned anything other than how to do computer work when I was there. Andrew Schoultz taught me a lot about what painting is, especially murals.
I really pulled away from the fine art world. I was so jaded by it. If
it was a level playing field, where you're going to be as successful as
you are talented, great.
But it's not. It's all about keeping everyone's attention all the time,
whose ass you're going to kiss, and that's a lot of work. I'd rather
spend that energy on creating something that no one's ever seen before.
Being an artist, you have to be so self-motivated, you have to believe
in yourself. In the art world, you have to watch other people believe
in you, or you have a gallery owner who believes in you-- for a month.
I'd rather believe in myself. I did it, I played the game forever. I
had shows, I had an artist-in-residency at the Yerba Buena Center. I've
had a wonderful, successful fine arts career, but I find that just
doing commissions is a lot more powerful and a lot more enjoyable. When
I get older, maybe I'll reintroduce myself into the fine art world, but
I'm still a little bitter about it.
"Delicious Duplicious," Jay's Cheesesteak at Guerrero and 21st.
Your work is so distinctive, and all over the city, seen by everyone. I love the pieces at Jay's.
Those are so old, maybe 7 years old. All my work is public, the one
down the street is so old [20th Street and Bryant]. I have all this
old, horrible work and people just love it.
No way.
Balmy Alley, I had one up for years and
it was horrible, self-indulgent. You know, Precita Eyes runs that whole
Balmy Alley thing and it's a very traditional, figurative, Latin
American vibe to doing murals, which is the style of the Mission in
general. As someone who doesn't come from the Mission but who's been
here forever, I walk in there and say "Ok, I'm doing something
different". Because I don't have a Latin background and no one in my
family has gone through some kind of land struggle, when I'm going to
express something figuratively the only thing I felt of any kind of
intrigue is my personal life, my relationships were the only kind of
drama that I had. I had a big mural about that, really self-indulgent,
but I felt Balmy Alley and the Mission deserved something that was a
little more appropriate and representative of the consciousness of the
Mission. So I painted over and made "Victorion", which is a giant robot
made of six Victorian houses, kind of the defender of the Mission. Its
a comment on gentrification, the old taking back the new, and its also
largely cynical in terms of the Mission.

"Victorion", Balmy Alley
In what ways are you critiquing the Mission?
People in the Mission are constantly fighting something. I've been
hanging around the Mission for 12 years officially; I've seen it change
a lot. It's also a comment on the style of the Mission, the people of
the Mission, the Mission hipsters who think they're the pinnacle of
style. It's funny because they all look the same, dress the same, which
is the antithesis of what they want to be. Its not so pro-Mission that
it's sickening. In the Mission there are so many coffee houses. They
put these coffee houses in there and say "oh it's organic, it's
free-range coffee" and they play within the sensibilities of the
Mission hipsters so they don't say anything about the fact that they
just totally threw out all these people that were living in this place
to build another coffee house when there is another one just down the
street or a block away. Nobody knows, everybody says "oh, Mission,
gentrification, that's wrong", I want them to look into it to see
that's it's more sarcastic and cynical than that. But I deserve a right
to comment on that, I lived in the Mission when it was outskirts and no
one was coming out here.
Where were you living?
I lived on Bryant and 20th, that's been my studio for years. I was able
to open my windows everyday and see people taking pictures of my
murals. I could also protect them at night from people trying to spray
paint them, I could just run out there.
There's so much detail in your work, so many relationships with subtle dimension and emotion...
My work is called cartoon literalism. I try to use cartoon as art
but also as vehicle. I try to express things that are very complex and
very adult. By using cartoon, you can kind of express yourself over the
top or in a very deep way, but people aren't going to take it that way.
They are going to take it soft, because of the vehicle. I think that
when I'm expressing my work through cartoon literalism, and my later
work is very autobiographical about my day-to-day experiences and
relationships with women. My new work, I'm so established that it's
difficult to do that, people say "I want a bear and I want a rabbit and
I like that building over there" so I can't do that.
"Everyone has there thing.... Some more than others!"
I did this thing for the longest time, it was called "I EAT KIDS". It
was this bear and he had a shirt that said "I Eat Kids"; it was on
t-shirts, it was on paintings, I sold a ton of this stuff nonstop. That
was the token piece, that was the definition of cartoon literalism. It
was really cute bear who had this horrible sentence on his t-shirt but
no one looked at that as creepy or bad, it was just funny because it
was two juxtaposed things. But the question is, what if you took that
tshirt and put it on a lascivious, scary grizzly bear with blood
dripping down his teeth, or on a 50 year old man, then that means
something different, then what would you be thinking? Cartoon
literalism is all about softening something that you really want to
say. For me, it allows me to be a lot more honest in my expressions
because I'm hiding behind this veneer of cartoons. In the end you see
what I'm trying to say but you won't be offended by it. But really, it
is super offensive. I pride myself on making cartoons have expressions
that cartoons normally never have. I'm messing with people, giving them
something familiar that they can't necessarily put their finger on.
It sounds like you need a vacation.
I'm so happy that every day I wake up and I'm doing what I'm
doing... but if the show gets picked up, it's going to be a nightmare.
More information about Sirron Norris' work can be found at www.sirronnorris.com. You can also check out Sirron on an episode of SPARK on KQED public television this weekend. Click for schedule.
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